Blog In Distress
Now I thought about an entire post discussing Anita Sarkeesian's first Tropes Vs. Women segment about damsels in distress. Overall, I liked it, but I don't know if I could write an entire post on it though. I couldn't help but feel that Sarkeesian doesn't care for Nintendo game designer Shigeru Miyamoto, indirectly blaming him for the rise in the popularity of the the damsel in distress trope in video games. I wish it would have given more ideas on how to avoid the trope, but maybe that will be discussed in part two. To me, to avoid utilizing this trope, a simple gender swap isn't really enough because part of the problem is that the damsel turns into an object -- a key, a map, a chest. It doesn't really matter and gives sad truth to the phrase "women are things". If a damsel has to be kidnapped, making her a fully fleshed out character, one that can possibly solve issues on her own -- possibly escape or help the hero -- and isn't completely helpless is a much more appealing alternative to a completely helpless character.
I then thought about commenting on the whole Sim City debacle I've been hearing about. Essentially the servers were not prepared for the high volume of users at launch. It's a common problem, one of which I'm surprised continues to happen, but as someone who has never done network programming, I'll hold my
...and this little Squiggie went wee wee wee all the way to the bank!
The final thing I guess I could write about is the SkullGirls Crowd Funding. There was initial recoil and surprise when the amount of money needed for their latest character -- Squiggly -- was announced. The reality, however, is that games are expensive, and their team is even working with pay cuts. I'm happy that they have gotten over $350,000. I do wonder how they obtained funding for the initial 8 characters if it cost so much for just one. I'm assuming publishing or something magical I know nothing about initializing with my own work. Then, there are a couple of things that make me sad about the situation as a whole though. One is that they have an awesome array of characters they appear to want to do, but sadly, probably will never get the funding to do in the near future. The second, and I hate admitting this, but I just didn't like the game that much. There was something about the pacing and visual design and gameplay that I just wasn't a fan of. I can't put my finger on it, but it does suffer from the recent issue I'm having with fighting games -- even my own -- is just a lack of single-player content and enjoyment. Overall, when the DLC comes out, I'll surely get it and play it and maybe I'll enjoy it. Regardless, it's great to hear there are so many people supportive of a fighting game of this caliber.
Anyway, hopefully next post I'll have something more substantial or a tutorial instead of some random opinions!