|I don't know the context of this image, but it describes my feelings at the time pretty well.|
There was some unique work that had to be done, for example, I had to rebuild the texture atlases to work with Unity and figure out a way to convert my SpriteFonts to Unity3D font assets.; however, I am using Unity3D's Sprite class now and will be able to create nicer particle effects -- because I have to.
My goal? Well, my goal has always been to get the game working in Unity3D so I can port it to other consoles and create a PC version that doesn't require all of the nonsense that an XNA version required. Hell, I might be able to get a Mac and/or Linux version working!
Will there be new things? Not immediately, but once I get the game working well in Unity3D, the hope is that adding new content will be more streamline. Will I actually do it? That will depend on the popularity of the game / demand. I'm really hoping to finish this and get it released on various platforms before 2015. Of course, I decline to promise anything, as promises, especially for a hobbyist like me are easy to break. Anyway, this is a short post, but enjoy this video. It's not super exciting, but it is the latest build of Battle High 2 in Unity3D.