But I'm happy to say, the first update for Battle High 2 A+ has been approved! Like I said in the schedule, it's a rather minor content update, but I wanted to go over the features quickly:
My bug fixing approach has essentially been this:
Therefore, I found (or was informed about rather) and fixed a minor bug involving Jada's Elemental Super. It was very strange, only occurring when Jada hit her opponent during certain frames of animation, causing the final kick of the Elemental Super to miss, but the character to stay locked. This was pointed out very early, but fortunately, wasn't a big problem and a rather easy fix.
Besides displaying the version number of the game in the lower-right of the Main Menu, I added a few new features to the game:
Some reviews mentioned that they didn't really care for the updated 3D backgrounds. Again, I'm proud of the work involved to produce these; however, I decided to add the ability to swap between the old stages and the new. Just go to Options and under "Stage Type" press A to swap between 2D and 3D.
Another feature I decided to add involved the game's soundtrack. Throughout the life of Battle High, there have been 2 songs produced for every character (except Lucio); however, I decided to make this a feature. In Options, you'll see Music Configuration. This will take you to a screen in which you can preview and switch between songs on a character by character basis. A new song for Lucio was even produced, so enjoy the new and old soundtracks.
Did you know there are Reversals in Battle High 2 A+? No? Well now you do! The problem with Reversals is that they were rather hidden in the game. Requiring 1/3 of the Elemental Meter, Reversals could be performed while blocking or getting up by performing a specific special move for each character -- which one? You'd have to find out!
Finding that even I was having trouble performing some of the Reversals, I thought to myself "Why am I making them so difficult?" I couldn't answer the question, so now, all Reversals can be performed by pressing the Overhead button while blocking or getting up! (They still require 1/3 of the Elemental Meter though.)
So I heard many requests to change the Achievements. As previously mentioned, they are a bit difficult and repetitive since they are identical to all of Battle High 2 A+'s Journal Entries; however, my request to make these easier was denied since some players had already received all 1000 points, and changing the existing achievements would be unfair.
That being said, I was allowed to add new achievements, so I did just that! Now, there are 17 new Achievements, totaling 500 additional Gamerscore points! So good luck and enjoy!
|Thanks to Brian Moseley for quickly banging out artwork for the new Achievements!|
Updates On Other Features
Non-ESRB Region Release
Unfortunately, I haven't made much progress on getting Battle High 2 A+ rated for release outside of the US, Canada, and Mexico, or regions that use the ESRB for their games.
I did do a little research about additional regions, finding that it would cost me several thousand (possibly) to release in Europe, so I may have to put this off for the time being, and I sincerely apologize. I'm hoping one day that Xbox One downloadable games will be able to be released and only require an IARC rating -- a free (or low cost) rating system used by many mobile and Windows 10 games for intentional release.
|Just send the inputs to your home!|
I put in a bug report for this issue to Unity3D, as I believe the issue is with their Xbox One module; however, I have no heard any updates on this issue, so again, I apologize for the inconvenience. Hopefully it'll be fixed eventually or I eventually can dedicate a couple of days to try and see if I can solve the issue more directly.
Firstly, I just wanted to thank everyone who bought the game and (hopefully) enjoyed it. I appreciate the feedback as well as it will help only make the game better.
I hit my goal of early February for the first content update for Battle High 2 A+. Next, by the end of May, I'd love to add Battle High 2 A+'s first new character, as well as additional content. As usual, I'll keep you posted!
In addition, if you have any feedback, balancing notes, even just fights recorded, let me know! I'd love to see what everyone is doing with the game!