|Why am I not a professional concept artist you ask? This, this is why. Now stop asking!|
I was pretty excited, getting a pretty decent body and face done in iClone Character Creator relatively quickly. I knew it wasn't going to look exactly like my concept, but I had the major components figured out.
I did learn that iClone Character Creator spits out a lot of textures, at most four -- diffuse, spec, normal, and alpha -- per part:
- Transparent Layer of Eyes (which I'm tempted to remove)
- Upper Teeth
- Lower Teeth (which aren't the same size as the upper)
After getting the base model figured out, I, instead of doing clothing, decided to try my hand at hair...which quickly made me think...
At the same time, it made me realize why so many games have bald or short-haired characters.
It was also at this time that the hair in most character creators -- Fuse and iClone CC included -- are just not amazing. Don't get me wrong, they are much better than I could make as I soon learned trying to make my own, but they just feel lacking compared to other games.
For myself, the problem is that there are a lot of different ways to do hair and a lot of the tutorials I found were for rendering realistic hair for animation, not games.
So, for my situation, here are some possible solutions:
Use What's Out ThereFuse and iClone do come with some hair, and, though I don't love it, it is usable.
|"Messy" hair exported from Fuse and put on my character with minor modifications.|
Learn to Model HairAs I mentioned previously, there are dozens of tutorials out there.
These are just two of many that differ on skill, time, programs, etc. I tried modeling my own, but I think I came across a bigger problem: My concept isn't really complete. It's just a single pose of the character. I think, because I knew I'd be using a character creator, that thought I wouldn't need a character sheet with front, side, and back views; however, because the hair is rather atypical, I should have clarified it.
Because this is a prototype -- and because I was in a bad mood pulling my hair (and his) out -- I decided to just use Fuse hair to improvise a new haircut. This is what I came out with. I'm still not in love with it; from some angles it looks odd. The biggest problem I discovered is that rendering hair is rather difficult. It was particularly frustrating because in Fuse, the hair looks fine, but they are using a unique shader that isn't built into Unity.
|Not only does this need specular adjustment, but there is odd Z-fighting, particularly at the front bang|
|The parameters need a lot more adjustment, but the Z-fighting is gone at least.|