Thursday, March 24, 2016

Struggling With the Social Media Spiderweb

I'm working on a new project, which I've been posting about at a variety of locations:  Twitter, Tumblr, Facebook, etc.

The issue I'm having is that it's just so MANY different places.  This essentially is all of the areas I can post things about my work:
Even worse, there are probably 100+ social media sites I'm completely unaware of.  Maybe this isn't too much for some, but for one person, it gets pretty daunting, especially when the information being posted feels redundant at best -- queue the spiderweb metaphor.

The social media spiderweb! (or a real one)

I guess my one question is, how can I do this more efficiently?  Here are some ideas:
  • Twitter
    • Post messages and/or images
  • YouTube
    • Post videos
    • Put video links on Tumblr
    • Also post link on Twitter with an accompanying .gif made through Giphy (which I just discovered and is pretty great for.gif making)
  • FaceBook
    • Post links to various tweets and videos
  • Forums
    • Make unique posts / thread, but use information posted on Twitter and YouTube
This leaves two things sorta untouched.  One is my personal website.  I haven't really touched it since I made it using a free WordPress theme awhile ago.  I'm tempted to remake it using a premium theme, but filling in content is still tough.  I could abandon this blog and post everything on my personal website instead, making it a portfolio site as well as a game development blog; however, maybe it'd be better to separate them as I sometimes get a bit "feely" on this blog.



via GIPHY

Anyway, this is something I'm still sorting through as I work on my next game (and hopefully the new Battle High 2 A+ updates soon).

Thursday, March 3, 2016

March 2016 Updates

It's March, a new month!  I decided to write a bit about what I'm up to -- the ups and downs.

Firstly, it's now officially been over 2 months since Battle High 2 A+ was released on Xbox One!

via GIPHY

I'd like to thank everyone who has bought and played the game, and apologies to those in countries that can't purchase it or those having trouble getting their sticks to work on Xbox One; I'm hoping to have one or both issues resolved before 2017.  In a previous post, I wanted to start new updates for the game, mostly adding a new character and some single-player content; however, I started working on a new project:



That's a majority of the work I've done during the month of February.  I'm essentially making a simple Tactics RPG with a fighting game-influenced battle system.  There's still a long way to go, but I've really enjoyed working on it, so I may delay the Battle High 2 A+ update a bit.  I at least want to get to a stopping point with this game that, if I had to take an extended break, that I could come back to it and continue development smoothly.  I've contemplated on even entering IndieCade -- something I've told myself I'd never attempt again -- but with the late due date in May, I'm unsure what I can get something worthwhile done in three months.

In other news though, I've been going through some depression again.  I just feel like I'm slowly losing my passion for game development, that I can't keep up with the changing trends and can't get interested in them.  It could just be that it's becoming too difficult to work a normal job -- even in game development -- to come home and work on my own stuff.  It just feels like such an uphill battle to go completely indie though; I don't need a HUGE ROI, but I at least need to be able to pay my rent.  Anyway, unlike previous bouts of depression, I've decided to be more proactive in dealing with it, and hopefully, with some effort on my part, I can start to be more positive, happier, and healthier, regardless if I stay in or leave game development.