Lowlight: Rushing a Game for IndieCadeThough it was a learning experience, the year did start off a little rough. I had just come off of releasing Battle High 2 A+ on Xbox One in December of 2015, so I was taking a bit of a break from game development in the beginning of the year. Soon though, I was trying to finish a game for IndieCade, an independent game festival. The entries were due in May, so I figured I had enough time to get at least a competent prototype done. I was working on a merfolk themed tactics games with fighting game elements.
Though I made some good progress, I still felt I was rushing and was unhappy with what I came up with. I wrote about this on Gamasutra. Since then, I've decided to start the idea over. One issue with it was that it was starting to feel too copied and unoriginal. I don't want to use the grid-based system for movement. In addition, I just wasn't happy with the art. I want to try something else and I don't want to rush the game for some contest. Though I think deadlines are important, setting one that is too soon can make the project feel insurmountable.
Highlight: Patching Battle High 2 A+ Successfully -- Twice!After taking a break from the merfolk game, I decided to do a small Battle High patch. I was pleased, once again, with how easy it was to update it through the ID@Xbox program. In fact, later in the same year, I decided add a new character to Battle High 2 A+ named Beat -- which I wrote about in previous blog posts.
Lowlight: Oral and Other Health IssuesBefore the Beat patch, however, I had some drama. Around July, one of my teeth started bothering me. The dentist didn't quite know what was wrong, noticing that the tooth was wiggling a bit. Because I had trips coming up in October, I was nervous about doing anything major, especially after being told by the endodontist that nothing seemed problematic in the x-rays. Fast-foward to mid-October, right before Unite (one of Unity's yearly conferences), I go in for a checkup and my dentist discovered the tooth wasn't cracked but that the crown was loose. She recements it, and the problematic pain returns the following weekend. I then go through a root canal retreatment -- essentially a root canal on the same tooth.
|Imagine having this done on the same tooth...twice|
Overall, this isn't very game development related, but things like tooth pain are distracting. From July to October I was worrying about my tooth, seeing if it was a gum infection or a cracked tooth, using an over-the-counter bite guard, not wanting to have an unnecessary extraction done, but worrying about it nonetheless. At the same time, I was also having lower back pain back in February when I was working on the tactics fighter which made working a bit distracting -- this was mostly due to bad posture while working for long hours. This made me come to the conclusion that I need to be more assertive when it comes to self-care. I need to be less afraid to get something done instead of waiting-and-seeing, and I need to exercise and do more preventative care. I need to sleep more and eat healthier. These are all resolutions, and I've made progress on some. I've starting speaking to an e-therapist to help with my depression, and I bought a treadmill (though I should have bought an elliptical machine) so I can jog (or at least walk) when it's ugly or too hot outside.
Another good thing that happened though is that around August, I decided to enter Battle High 2 A+ into the indie game showcase at MagFest -- a music and games festival near Washington DC. It was accepted, which was a great -- yet rather stressful -- experience. I'll write about that more in detail in my next posts.
MidLight: Featured Blog
|Admittedly, I can be a bit of a scrub at time...|
|FILL THEM OUT!|
- Practice better self-care -- eating habits, exercise, sleep schedule, etc.
- Prepare a game that I feel comfortable publishing before May of 2018
- Write more blogs -- both here and on Gamasutra
- Organize my web presence / social media accounts -- instagram, twitter, tumblr, etc. -- better
- Don't let criticism hurt my progress or confidence and instead learn from it